MontezumaGS
| Year | 2026 |
|---|---|
| Publisher | rmprod |
| Developers | rmprod |
| RAM Requirement | 1 meg RAM |
| Control | Keyboard, Joystick, Gamepad, 4Play |
| System 6 Compatible | Yes |
| Hard Drive Installable | Yes |
| Release Status | Commercially Available |
About
MontezumaGS (listed on itch as Montezuma Reboot) is rmprod's unofficial IIGS remaster of Robert Jaeger's Montezuma's Revenge. The original Apple II game logic is intact: movement, physics, collisions, enemies, rooms, inventory, scoring, and difficulty. The presentation is new. 320x200 Super Hi-Res graphics, redesigned and animated sprites, new title and in-game music, Ensoniq sound effects, keyboard / joystick / gamepad, and full 4Play support. It launches from the Finder and has been tested on several configs and on real IIGS hardware.
This is not freeware, and this archive does not host the disk. It is name-your-own-price on itch. Please donate what you can to support development on these computers.
The author thanks Antoine Vignau / Brutal Deluxe for tools, advice, and 4Play testing on iron, Lucas Scharenbroich for the Generic Tile Engine, Jawaid Bazyar for GSSquared, Robert Jaeger for the original game, and everyone who tested. Independent project, not affiliated with the rights holders. Also not Halls of Montezuma, the SSG wargame already in this archive.
Screenshots



