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Ghosts'n Goblins GS

Year2026
PublisherMichele Di Paola
DevelopersMichele Di Paola (IIGS port, on Lucas Scharenbroich's silky-gs runtime); Capcom (original, 1986)
ControlKeyboard, Joystick, SNES MAX
Other RequirementsGS/OS. 800K data disk, not bootable: mount it next to a System 6 boot disk and launch GhostsGS from the Finder.
System 6 CompatibleYes
Hard Drive InstallableYes
Release StatusFree download (the port); the game itself is copyright Capcom 1986

About

Ghosts'n Goblins is Capcom's 1986 NES conversion of its arcade game. Arthur the knight runs through a graveyard, a forest and a haunted town to rescue the princess, losing his armor at the first hit and his life at the second.

Michele Di Paola ported the NES version to the Apple IIGS in 2026 on Lucas Scharenbroich's silky-gs runtime, the same one behind the SilkyGS port pack, working with Claude. silky-gs is not an emulator. The game's 6502 code runs natively on the 65816 and the runtime draws to Super Hi-Res and plays the sound on the Ensoniq.

W A S D or the arrows move Arthur and climb ladders. Command or Space throws the weapon, Option jumps, Return starts or pauses, and Tab picks one or two players or continue. The IIgs keyboard reads one ordinary key at a time, so while walking use Command to fire, since Space stands in for the direction key. An analog joystick works too, with button 0 to fire and button 1 to jump, and J switches it on or off. ? opens the settings, R restarts, and Q quits. The original game's level select code works from the title screen and is written out in KEYS.TXT on the disk. The disk is an 800K ProDOS volume named GHOSTS with the one program, KEYS.TXT and an icon.

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